Eco-Dome Al’dani is one of the newest additions to the Mythic+ dungeon rotation in World of Warcraft: The War Within Season 3. Visually breathtaking and mechanically intense, this dungeon brings a blend of natural environments and high-tech constructs, pushing players to adapt quickly and coordinate well. If you’re looking to climb the Mythic+ ladder, understanding this dungeon is essential.

🌿 Lore and Setting
Eco-Dome Al’dani was originally designed by the Earthen as a sealed biome — a self-contained ecosystem simulating surface conditions deep below Khaz Algar. Once a scientific marvel, the dome has since fallen into chaos due to corrupt energies and rogue constructs. Now, it houses aggressive wildlife, malfunctioning machines, and long-forgotten secrets.
The dungeon’s lush landscapes quickly turn hostile, with enemies ambushing players through thick foliage and collapsing pathways. The aesthetic is unlike anything we’ve seen before in WoW — blending nature, druidic magic, and titan-tech in one chaotic package.
⚔️ Boss Encounters and Mechanics
Eco-Dome Al’dani includes 3 major boss fights, each with distinct phases and environmental hazards that make coordination key:
- Verdant Guardian: A mutated treant who uses vines, roots, and poison gas. Players must stay mobile and cleanse debuffs quickly.
- Runic Bloommother: Alternates between Life and Decay phases. In Life phase, she heals herself and nearby mobs; in Decay, she unleashes heavy AoE rot damage. Interrupts and movement are critical.
- Coremind Sentinel: A titan-forged construct that controls environmental panels. Players must dodge energy waves, reposition during forced knockbacks, and manage line-of-sight during core overload phases.
Between bosses, the trash mobs in this dungeon are nothing to take lightly. Expect:
- AoE-heavy plants that spawn adds
- Poison clouds that persist on the ground
- Buff-giving spores that empower enemies if not interrupted
🧠 Difficulty and Mythic+ Implications
Eco-Dome Al’dani is shaping up to be one of the more technically demanding dungeons in TWW Season 3. Its mechanics require awareness, communication, and frequent movement — a perfect storm of pressure, especially on higher keys. Mistakes are heavily punished, and unfamiliar players may struggle with overlapping mechanics and positioning traps.
For many players, this makes the dungeon both exciting and intimidating. It’s often prioritized early in the week by competitive groups aiming for optimal Great Vault rewards and Mythic+ score.
📈 Rewards and Loot
Eco-Dome Al’dani drops powerful loot — especially for agility DPS and spellcasters. Reports from the community suggest that it includes:
- BiS trinkets with nature-based procs
- Weapons with DoT-enhancing effects
- Gear with high haste/crit scaling
If you’re targeting dungeon-specific gear, this dome is one you’ll want to master quickly.
Loot Tables
Azhiccar
Mandibular Bonewhacker (Main-Hand Mace);
Swarmite’s Frenzied Pedicel (Wand);
Consumed Wastelander’s Epaulets (Mail Shoulder);
Al’dani Attendant’s Gauze (Cloth Wrist);
Eco-Dome Access Bands (Plate Wrist);
Spittle-Stained Trousers (Leather Legs);
Azhiccaran Parapodia (Trinket).
Taah’bat and A’wazj
Spellstrike Warplance (Polearm);
Taahbat’s Desert Carbine (Gun);
Wasteland Devotee’s Wrappings (Cloth Head);
Reinforced Stalkerhide Vest (Leather Chest);
Girdle of Absolute Faith (Plate Waist);
Greaves of the Wild Pair (Mail Feet);
Incorporeal Warpclaw (Trinket).
Soul-Scribe
Fatebound Crusader (Two-Hand Sword);
Soul-Scribe’s Tabiqa Dagger (Main-Hand Dagger);
Starlit Safeguard (Off-Hand Shield);
Mantle of Wounded Fate (Leather Shoulder);
Tunic of Sworn Revenge (Mail Chest);
Ancient Oracle’s Caress (Cloth Hands);
Whispers of K’aresh (Ring);
Lily of the Eternal Weave (Trinket).