Below you’ll find every Midnight Season 2 Tier Set Bonus for all World of Warcraft classes and specializations. Each Tier Set includes unique 2-piece and 4-piece bonuses designed to enhance your spec’s gameplay, improve performance, and introduce new interactions with your core abilities. Browse the list below to see exactly what your class gains in Season 2 and plan your gearing path accordingly.
DEATH KNIGHT
Blood
- 2-Set: When you Death Strike, gain a stack of Blood Debt, increasing Strength by 0.5%, up to 5%. When Blood Debt reaches 10 stacks, your next Marrowrend consumes it granting 10% Strength for 10 seconds.
- 4-Set: When consuming Blood Debt, your next Marrowrend generates 3 additional Bone Shield and deals Shadow damage to your target and nearby enemies.
Frost
- 2-Set: Each time Remorseless Winter damages at least 1 enemy, gain Freezing Tempest which grants 2% attack speed and 4% increased Icy Death Torrent damage for 5 sec, stacking.
- 4-Set: Remorseless Winter deals damage 25% more frequently, and Freezing Tempest lasts 5 seconds longer.
Unholy
- 2-Set: Your Magus of the Dead and Lord of the Dead cast a more powerful Necrotic Bolt instead of Frostbolt, and Withering Grasp instead of Shadow Bolt.
- 4-Set: Necrotic Bolt’s damage is increased by 130%, and Withering Grasp’s damage is increased by 130%, against enemies below 35% health.
DEMON HUNTER
Devourer
- 2-Set: Harvesting 4 or more Soul Fragments with Reap has a 20% chance to cause your next Consume to be instant cast and explode in a Soulburst, dealing Cosmic damage to nearby enemies.
- 4-Set: Soulburst generates 8 Soul Fragments and grants Moment of Craving. Reap deals 20% increased damage.
Havoc
- 2-Set: Blade Dance, Chaos Strike, and Essence Break deal 12% increased damage.
- 4-Set: Essence Break now applies and benefits from the effects of Cycle of Hatred, has 25% increased initial strike damage, and has 2 seconds of increased duration.
Vengeance
- 2-Set: Sigil of Flame’s damage over time is increased by 50%. Soul Cleave increases the duration of Sigil of Flame on your primary target by 2 seconds.
- 4-Set: Immolation Aura and Sigil of Spite deal 100% increased damage against targets affected by your Sigil of Flame.
DRUID
Balance
- 2-Set: Starsurge damage increased by 20%. Starfall also deals Astral damage instantly to all valid enemies in range when cast.
- 4-Set: Your damage is increased by 10% while in any Eclipse. This bonus wanes to 2% at the midpoint of the Eclipse, then waxes back to 10% at the end.
Feral
- 2-Set: When Berserk or Incarnation: Avatar of Ashamane ends, you deal 10% increased damage for 1 second for each combo point spent during Berserk or Incarnation: Avatar of Ashamane.
- 4-Set: Berserk and Incarnation: Avatar of Ashamane last 10 seconds longer.
Guardian
- 2-Set: Thrash has a 20% chance to make your next Mangle deal 100% increased damage.
- 4-Set: Thrash calls up 3 thorns, each impaling a target for Nature damage and dealing additional Nature damage to up to 5 nearby enemies, and extends the duration of Berserk by 0.5 seconds, up to 5 seconds.
Restoration
- 2-Set: Rejuvenation has a 15% chance and Nature’s Swiftness has a 100% chance to grant Genesis, causing all your heal over time effects to heal for 25% more for 8 seconds. Multiple applications may overlap.
- 4-Set: Nature’s Swiftness, Tranquility, and Incarnation: Tree of Life or Convoke the Spirits have a 100% chance to grant Genesis, and Genesis duration is increased by 4 seconds.
EVOKER
Augmentation
- 2-Set: Upheaval’s cooldown is reduced by 10 seconds.
- 4-Set: Upheaval magnifies your Fate Mirror effects for 8 seconds, increasing the amount of damage echoed to 45%.
Devastation
- 2-Set: Shattering Star’s damage is increased by 150%, and it always casts as if you had reached maximum empower level.
- 4-Set: Causality reduces the remaining cooldown of your empower spells by an additional 0.1 seconds each time the effect occurs. Eternity Surge deals 10% increased damage.
Preservation
- 2-Set: Consuming Essence Burst sends forth a Living Flame at your target at 150% effectiveness, or at a nearby injured target if your primary target is at full health.
- 4-Set: Green spells restore 5% more health, and Verdant Embrace has a 100% chance to grant Essence Burst.
MAGE
Arcane
- 2-Set: Arcane Missiles fires 1 additional missile and deals 20% increased damage.
- 4-Set: Each wave of Arcane Missiles increases the damage of your next Arcane Blast, Arcane Pulse, or Prismatic Bolt by 5%, up to 40%.
Fire
- 2-Set: Pyroclasm causes Flamestrike and Pyroblast to always critically strike.
- 4-Set: Pyroclasm reduces the cast time of Flamestrike and Pyroblast by 20% and its damage bonus is increased by 20%.
Frost
- 2-Set: Each stack of Freezing Shattered has a 5% chance to generate an Icicle. Glacial Spike damage increased by 25%.
- 4-Set: Casting Glacial Spike has a chance to rapidly generate 5 Icicles over 1 sec. Shatter damage increased by 10%.
HUNTER
Beast Mastery
- 2-Set: Barbed Shot causes your pets to Stomp 1 additional time at 50% effectiveness.
- 4-Set: Stomp causes your next Cobra Shot to either benefit from Beast Cleave at 20% effectiveness, or strike your primary target for 15% additional damage, stacking up to 4 times.
Marksmanship
- 2-Set: Explosive Shot lasts 1 second longer and deals 5% increased damage.
- 4-Set: Aimed Shot and Rapid Fire damage increased by 5%. Each time Explosive Shot causes a burst of damage, the cooldown of Aimed Shot and Rapid Fire is reduced by 0.5 seconds.
Survival
- 2-Set: Mongoose Fury increases the damage of Wildfire Bomb by 10%.
- 4-Set: Each blast of Boomstick increases the duration of Mongoose Fury by 1 second. Mongoose Fury effects are increased by 10%.
MONK
Brewmaster
- 2-Set: Breath of Fire ignites your next Keg Smash, causing it to explode on contact, dealing additional Flamestrike damage to its primary target and reduced damage to additional targets.
- 4-Set: Ignited Keg Smashes cause enemies struck to take 8% increased damage from your Physical abilities, and leave a patch of flames on the ground, dealing Fire damage each second for 5 seconds.
Mistweaver
- 2-Set: Rising Sun Kick deals 30% increased damage and Rushing Wind Kick’s healing is increased by 100%.
- 4-Set: Casting Rising Sun Kick and Rushing Wind Kick have a chance to cause their next cast to ignore their cooldown and have their mana cost reduced by 100%.
Windwalker
- 2-Set: Fists of Fury strikes an additional time at the start of its channel at 50% effectiveness.
- 4-Set: Fists of Fury increases the damage of your next Rising Sun Kick by 10% or Spinning Crane Kick by 20% each time it strikes, stacking up to 6 times.
PALADIN
Holy
- 2-Set: Infusion of Light increases the healing of Flash of Light by an additional 75% and the absorb from Greater Judgment by an additional 75%.
- 4-Set: Judgment now has a 20% chance to grant Infusion of Light. Holy Light now has a 50% chance to grant Infusion of Light.
Protection
- 2-Set: Consecration is 30% larger and enemies within your Consecration are illuminated, increasing the chance for your abilities to critically strike them by 5%.
- 4-Set: Enemies struck by Judgment or Crusader Strike take 20% additional Holy damage. If they are struck by a critical strike, the additional damage is increased by 100%.
Retribution
- 2-Set: Divine Purpose has an additional 10% chance to activate and consuming it grants Divine Power, increasing Holy damage done by 10% for 12 seconds.
- 4-Set: Consuming Divine Purpose grants Divine Arbiter, empowering your other Holy Power spenders to unleash an arbiter of light at their primary target, dealing Holy damage and Holy damage to enemies withing 8 yards. Cannot occur while Divine Arbiter is active.
PRIEST
Discipline
- 2-Set: Penance damage and healing increased by 20%. Casting Penance reduces the cooldown of Mind Blast by 2 seconds.
- 4-Set: After casting Mind Blast, your next Power Word: Shield or Void Shield absorbs 25% more damage.
Holy
- 2-Set: Each target affected by your Renew increases your Critical Strike chance by 2%, up to 6%.
- 4-Set: Renew healing increased by 10%. Light’s Resurgence now has a 100% chance to leave a Renew on the first target Prayer of Mending heals.
Shadow
- 2-Set: Tentacle Slam’s cooldown is reduced by 3 seconds and its damage is increased by 100%.
- 4-Set: After casting Tentacle Slam has a 100% chance to grant a free use of Void Volley at 125% effectiveness.
ROGUE
Assassination
- 2-Set: Envenom damage increased by 10% and it increases your damage dealt by 3%.t also applies your weapon poisons.
- 4-Set: Deadly Poison increases your bleed damage on the target by 10%. Auto-attacks against targets with your Amplifying Poison deal 2% increased damage per stack. Wound Poison hits a second time.
Outlaw
- 2-Set: Dispatch damage increased by 15%.
- 4-Set: Sinister Strike and Ambush have a 20% chance to cause your next Dispatch to be free and deal damage as if you spent the maximum combo points.
Subtlety
- 2-Set: Backstab costs 10 less Energy and deals 100% increased damage. Shuriken Storm costs 5 less Energy and deals 60% increased damage.
- 4-Set: Lingering Shadow now also benefits Eviscerate and Black Powder at 100% effectiveness.
SHAMAN
Elemental
- 2-Set: Earth Shock, Elemental Blast, and Earthquake damage increased by 25%.
- 4-Set: When Stormkeeper or Ascendance fade, your next 2 Lightning Bolts, Chain Lightnings, or Lava Bursts deal 25% increased damage and cause your next Earthquake, Earth Shock, or Elemental Blast to cost 100% less Maelstrom.
Enhancement
- 2-Set: Voltaic Blaze causes your primary target to erupt in a Fire Nova every 2 seconds for 6 seconds. Fire Nova deals 200% increased damage to the primary target of your Voltaic Blaze.
- 4-Set: Fire Nova reduces the cooldown of Crash Lightning by 2 seconds and increases the damage of your next Crash Lightning by 8%, stacking up to 5 times.
Restoration
- 2-Set: Healing Wave and Chain Heal have a chance to create a Healing Rain at the target’s location for 10 seconds.
- 4-Set: Every 1 second, 1 ally inside of Healing Rain gains a watery shield that absorbs X damage for 10 seconds.
WARLOCK
Affliction
- 2-Set: Agony damage increased by 15%. Corruption damage increased by 25%.
- 4-Set: Each active Unstable Affliction increases your damage dealt by your spells and abilities by 2%, up to 6%. Seed of Corruption applies Unstable Affliction at 20% effectiveness to your target.
Demonology
- 2-Set: Wild Imp damage increased by 10%. Implosion damage increased by 20%.
- 4-Set: When their energy depletes, Wild Imps have a 20% chance to fling themselves at their target and Implode at 150% effectiveness to their main target and 125% effectiveness to other targets.
Destruction
- 2-Set: Incinerate damage increased by 25% and Incinerate has a 10% increased chance to evoke an Echo of Sargeras.
- 4-Set: Targets damaged by Echo of Sargeras take 6% increased damage from your spells and abilities for 6 seconds.
WARRIOR
Arms
- 2-Set: Mortal Strike and Execute damage increased by 10% and when you Slam a target, Slam also deals damage to enemies within 8 yards of it. Deals reduced damage beyond 5 targets.
- 4-Set: Overpower damage increased by 15%. Mortal Strike and Overpower increase the damage of your next Slam by 10%, stacking up to 3 times.
Fury
- 2-Set: Raging Blow damage increased by 15%. During Recklessness Raging Blow extends the duration of Recklessness by 2 seconds, up to 6 seconds.
- 4-Set: Bloodthirst damage increased by 10%. During Recklessness, Bloodthirst increases the critical strike bonus of Recklessness by 5%, up to 10%.
Protection
- 2-Set: Free Revenges deal 15% additional damage and cause your next Shield Slam to deal 20% additional damage.
- 4-Set: Ravager and your free Revenges cause all targets to bleed for X damage over 12 sec. Ravager’s cooldown is reduced by 30 seconds.